Trials/Hot/Wow/Bye

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RaceManager = Trials/Hot/Wow/Bye


Trials/Hot/Wow/Bye:

There are four kinds of runs where one car runs alone.

BYE - one car runs an A phase and a B phase alone. In the RaceManager, a true Bye heat occurs only once per division in the first round and only if the division has an odd number of cars. The car must run in the lane shown (Lane 1 in A, Lane 2 in B). Functional byes (a car skipping a round) may occur in later rounds but the single car is not run. The patterns also 'distribute' the byes. That is, if a car received a bye in an early round, it is not possible for it to be scheduled for a bye in a later round. Using the 21 car pattern, you can see that the car placed in Heat 9 gets a first round bye, but runs every other round. Similarly, the winner of Heat 3 gets a second round bye but runs every other round. The winner of 31 gets a fourth round bye, etc. Also the loser of 16, who may have had a bye in Heat 9, must run every round in the loser bracket.

TRIAL - one car runs a trial run alone. These occur just before Round 1 and only if requested before the Run list is created. The car may run in either lane.

WOW - in double elimination, the Winner of the Winners (the only car with no losses) runs alone in either lane just after the winner of the losers (the remaining car with only one loss.) is determined. This run is scheduled automatically for each division. It is a special case of Hot (which is a special case of Trial) and serves not only as a warm-up for the car and driver but as recognition for the driver who has not yet lost.

HOT - Scheduling double elimination for one division sometimes produces situations where one car has been waiting a significantly longer time than the other. Great care has been taken in producing the optimized heat sheets used in the RaceManager software to all but eliminate this problem with a single division. In virtually all cases any two cars racing will have been forwarded to their current heat from their previous heats that were exactly one heat apart. For example, if one car has been waiting 20 heats, the other car has been waiting either 19 or 21 heats. Doing this manually on-the-fly during race day is all but impossible.

However, the problem cannot be anticipated when two or more divisions are merged by rounds since one car could come from the last heat in round 2 and the other from the first heat in round 3. With the division alone the two cars have been determined one run apart. With merged divisions, an entire round of the other division(s) separates them.

This delay is seen as a problem from two perspectives:

  • 1. The car is cold, the lubrication is not warm.
  • 2. The racer is cold. The racer has had a long time to think of other things. Their head is not in racing.


The RaceManager scans the completed Run list and adds a 'hot' run when needed for the car determined first to eliminate this problem. The 'hot' run occurs just before the 'B' phase run that determines the second car.

For example, the cars assigned to Run 53 were determined in Run 32 and Run 49. The pairing difference (49 minus 32) is 17; the wait for the second car (53 minus 49) is 4. An obvious hot/cold problem. One car raced 4 runs ago, the other 21 runs ago! The usual scheduling of the RaceManager using the optimized brackets keeps the difference to 2 or 3.

A 'hot' run for the first car is placed just before Run 49 and the Runs above the 'hot' run are re-numbered. Now the cars in Run 54 (re-numbered from 53) are determined in Run 49 and Run 50. The difference is 1, the wait is 4, and the hot/cold problem has been eliminated.

Three numbers and a small formula trigger the creation of hot runs. 'Combined' is the run number when both cars run (i.e. the run that could be hot/cold). 'First' is the run number when the first car for the Combined run is determined. ‘Second' is the run number when the second car for the Combined run is determined. A hot run will be scheduled when the following conditions are met:


1. Second minus First is greater than 5. (i.e. First has already been waiting a significant time.)

2. Combined minus Second is less than or equal to Second minus First. (i.e. Second will wait the same or less time.)


Simplified, this approximately translates to the First car waits more than twice as long as the Second car. Note that if BOTH cars are cold, the system doesn't care.

As an example, in a race of 11 Masters and 22 Stock Cars there will be 143 total runs: 1 bye (A and B), 2 Wow (one each Division), 3 Hot and 136 competition runs. Also, there may be two additional runs in each division automatically scheduled if the winner of the winners loses to the winner of the losers.



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