Race Administration

SuperTimer Soap Box Derby SuperTimer II for the Soap Box Derby   800-654-2088

Effective March, 2006 SuperTimer no longer supplies Soap Box Derby Timers or Software.

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RaceManager - Race Administration


Race Administration:

This program alone is not enough to insure a successful race. You must have good people in strategic places and those people must understand and accept the RaceManager process and realize that previous methods may conflict. The people do NOT have to be Soap Box Derby experts.

People required:

SENIOR JUDGE - operates the computer at the finish line. The computer should be positioned so that the senior judge can see SuperTimer II, the screen and the finish line at the same time and thus see that the system response matches the lane crossings.

LINE JUDGE - stands at the finish line to insure that there are no spurious crossings and views the cars for the entire length of the run to rule on potential fouls or disqualification’s. The reasons and thresholds for such fouls should be well agreed on well ahead of time.

ANNOUNCER - located near the computer at the finish line. While many of the announcers repetitive duties are handled by SuperTimer II, don’t forget that many cars have sponsors and many kids have interesting stories.

DOTTER - stands beyond the finish line at the area where the cars stop, sees the Lane Lights and hears the announced winner and run number. The DOTTER applies the correct 'dot' (now label) to the front of the car to indicate the next run down the hill for that car. Note: In previous SuperTimer versions, the DOTTER had to make up the ‘dots’ by hand and needed a complete Run List and perhaps more than two hands. In this version, the Run Labels include all the information required greatly simplifying this task. The DOTTER must insure that both drivers know that the run number (bold print) on the front of the car is the number they need to keep in mind, not the car number or heat number. They can also tell the racer the approximate time in minutes until they run again by subtracting the current run number (upper left on label) from the dot run number (right side of label) and multiplying by 2 if the average time between runs is two minutes. The DOTTER also usually applies the Pre-Start Labels.

LOADER - loads the trucks in 'dot' numeric order. Needs to be able to count.

STARTER - loads the starting gate in 'dot' numeric order. If the 'dot' number ends in 'A', the low car number goes in Lane 1, if 'B', the low car number goes in Lane 2, if 'T' the single car may go in either lane (driver's choice). Note: 'B' phase cars are never placed in front of ‘A’ phase cars unless they have a lower ‘dot’ number. The starter may start the cars AFTER the Lane Lights go out or when they hear the run announcement followed by the word, “Ready.”

MURPHY - sits near the computer at the finish line and manually fills in the computer generated Run List and, optionally, several divisional brackets, just in case Murphy's Law occurs.

Conventional brackets for each division can be drawn using the Bracket Aid Report for up to 196 racers per division.

Use of these brackets by a race venue, which has not purchased SuperTimer II RaceManager Software, is a violation of copyright law.



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